public void StartGeneration() { if (builderManager == null) { Debug.LogError("BuildManager can't be null"); return; } procGrid = builderManager.Grid; ApplyBaseFilters(); PlaceBuildings(); }
private void Start() { data = GraphData.gd; grid1 = (ProcGrid)plane1.GetComponent(typeof(ProcGrid)); grid2 = (ProcGrid)plane2.GetComponent(typeof(ProcGrid)); grid3 = (ProcGrid)plane3.GetComponent(typeof(ProcGrid)); //add a listener for the inputfield and button. you can remove it if you have to //prepare the backgroundworker for battle! bw.WorkerReportsProgress = true; bw.DoWork += new DoWorkEventHandler(bw_DoWork); bw.ProgressChanged += new ProgressChangedEventHandler(bw_ProgressChanged); bw.RunWorkerCompleted += new RunWorkerCompletedEventHandler(bw_RunWorkerCompleted); runTest(); }
void Start() { camera = Camera.main; Grid = new ProcGrid(gridSize); previewBlocks = new List <GameObject>(); }