public RandomizerAgent() { Features = new FeatureSet(); Probabilities = new ProbabilitySet(); GeneralConfiguration = new GeneralConfiguration(); }
/// <summary> /// Clean up any resources being used. /// </summary> /// <param name="disposing">True if managed resources should be disposed; otherwise, false.</param> protected override void Dispose(bool disposing) { if (disposing) { this.Objects.ForEach(p => p.Dispose()); } this.Objects.Clear(); this.Objects = null; this.fallingObjectSet.Clear(); this.fallingObjectSet = null; this.oresAndMetalsSet.Clear(); this.oresAndMetalsSet = null; }