public RoomModCollection(RoomModCollection rhs) { BaseMods.AddAll(rhs.BaseMods); DefiningMods.AddAll(rhs.DefiningMods); HeavyMods.AddAll(rhs.HeavyMods); FillMods.AddAll(rhs.FillMods); FinalMods.AddAll(rhs.FinalMods); }
public override void AddAll(ProbabilityPool <T> rhs) { _pool.AddAll(rhs); }