/// <summary> /// mutate probabilities /// </summary> void changeMyProbabilities() { float[][] currentPopulationGenes = getActualPoblation(); float[] currentScores = getSucessOfActualPoblation(); float minScore = getAverage(currentScores); float[][] newPopulation = ProbabilitiesGenetic.Genetic(currentPopulationGenes, currentScores, minScore); resetScores(); setStats(newPopulation); }