private async void OnMapPointToolActivated(object obj)
        {
            var addList    = new List <tempProGraphic>();
            var removeList = new List <ProGraphic>();

            foreach (var item in ProGraphicsList)
            {
                if (item.Disposable != null || item.IsTemp == false)
                {
                    continue;
                }

                // re-add graphic to map overlay
                SimpleMarkerStyle ms    = SimpleMarkerStyle.Circle;
                CIMColor          color = ColorFactory.BlueRGB;

                if (item.Tag == "target")
                {
                    ms    = SimpleMarkerStyle.Square;
                    color = ColorFactory.RedRGB;
                }
                addList.Add(new tempProGraphic()
                {
                    GUID        = item.GUID,
                    Geometry    = item.Geometry,
                    Color       = color,
                    IsTemp      = true,
                    Size        = 5.0,
                    MarkerStyle = ms
                });
            }

            foreach (var temp in addList)
            {
                var pgOLD = ProGraphicsList.FirstOrDefault(g => g.GUID == temp.GUID);

                var guid = await AddGraphicToMap(temp.Geometry, temp.Color, temp.IsTemp, temp.Size, markerStyle : temp.MarkerStyle, tag : pgOLD.Tag);

                var pgNew = ProGraphicsList.FirstOrDefault(g => g.GUID == guid);
                pgNew.GUID = pgOLD.GUID;
                removeList.Add(pgOLD);
            }

            foreach (var pg in removeList)
            {
                ProGraphicsList.Remove(pg);
            }
        }
Exemple #2
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        private void RemoveGraphics(List <string> guidList)
        {
            var list = ProGraphicsList.Where(g => guidList.Contains(g.GUID)).ToList();

            foreach (var graphic in list)
            {
                if (graphic.Disposable != null)
                {
                    graphic.Disposable.Dispose();
                }
                ProGraphicsList.Remove(graphic);
            }

            //TODO do we still use HasMapGraphics?
            //RaisePropertyChanged(() => HasMapGraphics);
        }