private void Update() { if (_pose != null) { //textCoord.text = (moveObj.transform.position).ToString(); } if (Input.GetKeyDown(KeyCode.C)) { proBuilderScript = GameObject.FindObjectOfType <ProBuilderScript>(); positions.Add(moveObj.transform.position); Debug.Log("Added!"); Debug.Log(moveObj.transform.position); } if (Input.GetKeyDown(KeyCode.G)) { proBuilderScript.CreateMeshes(positions); Debug.Log("KeyCode.G"); } float horizontal = Input.GetAxis("Horizontal"); float vertical = Input.GetAxis("Vertical"); transform.position += new Vector3(horizontal, 0, vertical); }
private void Start() { proBuilderScript = GameObject.FindObjectOfType <ProBuilderScript>(); moveObj = GameObject.Find("MoveObject"); }