public void Init(PrizeItem prizeItem)
 {
     if (prizeItem != null)
     {
         _prizeItem = prizeItem;
     }
     UpdateUI();
 }
    private void UpdateDropItem(GameObject parentGrid, PrizeItem data, bool isHonor = false)
    {
        if (parentGrid != null)
        {
            GameObject btnItem = (GameObject)Resources.Load(AppConfig.FOLDER_PROFAB_UI + "battleSettlement/DropItem");
            GameObject item    = NGUITools.AddChild(parentGrid, btnItem);

            SettlementDropItem btnItemclass = item.GetComponent <SettlementDropItem>();

            if (!isHonor)
            {
                btnItemclass.InitData(data, _gameTipsPanel);
            }
            else
            {
                btnItemclass.InitHonor(_gameTipsPanel);
            }
            _Instructor_Grid.Reposition();
        }
    }
    public void InitData(PrizeItem data, GameObject itemTipsPanel)
    {
        _prizeItem = data;


//		string iconName = "settlement_icon_food";
//
//		switch((DataConfig.DATA_TYPE)data.type)
//		{
//		case DataConfig.DATA_TYPE.Unit:
//			break;
//		case DataConfig.DATA_TYPE.UnitPart:
//			break;
//		case DataConfig.DATA_TYPE.Building:
//			break;
//		case DataConfig.DATA_TYPE.Mission:
//			break;
//		case DataConfig.DATA_TYPE.Battle:
//			break;
//		case DataConfig.DATA_TYPE.DropGroup:
//			break;
//		case DataConfig.DATA_TYPE.Food:
//			iconName = "settlement_icon_food";
//			_ItemName = "食物";
//			break;
//		case DataConfig.DATA_TYPE.Oil:
//			iconName =  "settlement_icon_oil";
//			_ItemName = "石油";
//			break;
//		case DataConfig.DATA_TYPE.Metal:
//			iconName =  "settlement_icon_metal";
//			_ItemName = "矿产";
//			break;
//		case DataConfig.DATA_TYPE.Rare:
//			iconName =  "settlement_icon_rare";
//			_ItemName = "稀土";
//			break;
//		case DataConfig.DATA_TYPE.Cash:
//			iconName =  "settlement_icon_food";
//			_ItemName = "金币";
//			break;
//		case DataConfig.DATA_TYPE.Exp:
//			break;
//		case DataConfig.DATA_TYPE.Energy:
//			break;
//		case DataConfig.DATA_TYPE.Equipment:
//			break;
//		case DataConfig.DATA_TYPE.Item:
//			_ItemName = "物品";
//			break;
//		}

//		MultipleItem muitem = UIHelper.GetMultipleItem(_prizeItem.itemId,_prizeItem.num,_prizeItem.type,_prizeItem.itemLevel,_Icon_Texture);
        UIDropItem dropitem = UIHelper.GetUIDropItemByPrizeItem(_prizeItem);

        _Icon_Texture.SetTexturePath(dropitem.icon);
        _res_Value_Label.text = dropitem.count.ToString();

        _ItemTipsPanel = itemTipsPanel;
        _ItemName      = dropitem.name;
    }