public Config() { CanFired = new Part <bool>(false, "Burns in 15 seconds. LET EVERYTHING BURN IN LAVA!"); HasHealth = new Part <bool>(false, "Has 100 hp, can be broken by another player"); CreateCorpse = new Part <bool>(true, "[true, false]"); SaveInventoryTypes = new Part <string[]>(new string[] { GlobalConstants.hotBarInvClassName, GlobalConstants.backpackInvClassName, GlobalConstants.craftingInvClassName, GlobalConstants.mousecursorInvClassName, GlobalConstants.characterInvClassName }); NeedPrivilegeForReturnThings = new Part <string>(Privilege.gamemode, "", Privilege.AllCodes()); MaxDeathContentSavedPerPlayer = new Part <int>(10, "[0-100] (0 - disabled, more than 100 - not recommended)"); CreateWaypoint = new Part <string>("auto", "[auto, always, none], auto - will try to resolve conflicts with other mods"); WaypointIcon = new Part <string>("bee", "[circle, bee, cave, home, ladder, pick, rocks, ruins, spiral, star1, star2, trader, vessel]"); WaypointColor = new Part <string>("crimson", "https://www.99colors.net/dot-net-colors"); PinWaypoint = new Part <bool>(true, "[true, false]"); DebugMode = new Part <bool>(false, "[true, false]"); FreeCorpseAfterTime = new Part <int>(240, "[Any integer] (0 - always, below zero - never), makes corpses available to everyone after N in-game hours"); CorpseCollectionTime = new Part <float>(1, "[float], Corpse collection time in seconds"); CorpseCompassEnabled = new Part <bool>(true); }