public static void Rest() { PrivCombatHandler.Rest(); }
public static void RunningAction() { PrivCombatHandler.RunningAction(); }
public static void StartCombat(PUnit u) { PrivCombatHandler.StartCombat(u); }
public static void OnRess() { PrivCombatHandler.OnRess(); }
public static void Stop() { PrivCombatHandler.Stop(); }