public override void Initialize(Dictionary <string, object> settings) { _queue = new List <AgentBase>(); //_directions = new Dictionary<ulong, Point>(); _input_time_ms = (int)settings["input_time_ms"]; _direction = PriorityDirection.Right; }
public override void Initialize(Dictionary <string, object> settings) { _queue = new List <AgentBase>(); //_directions = new Dictionary<ulong, Point>(); _minServedTime = (int)settings["minTime"]; _maxServedTime = (int)settings["maxTime"]; _direction = PriorityDirection.Top; }
protected PriorityQueue(PriorityDirection priorityDirection) { _priorityDirection = priorityDirection; }
public override void Initialize(Dictionary<string, object> settings) { _queue = new List<AgentBase>(); //_directions = new Dictionary<ulong, Point>(); _minServedTime = (int)settings["minTime"]; _maxServedTime = (int)settings["maxTime"]; _direction = PriorityDirection.Top; }
public override void Initialize(Dictionary<string, object> settings) { _queue = new List<AgentBase>(); //_directions = new Dictionary<ulong, Point>(); _input_time_ms = (int)settings["input_time_ms"]; _direction = PriorityDirection.Right; }