public void AdaptShipToSecondEdition() { PrintedActions.Remove(PrintedActions.First(n => n is EvadeAction)); Maneuvers["1.F.S"] = MovementComplexity.Normal; Maneuvers["2.L.B"] = MovementComplexity.Easy; Maneuvers["2.R.B"] = MovementComplexity.Easy; Maneuvers["3.L.E"] = MovementComplexity.Complex; Maneuvers["3.R.E"] = MovementComplexity.Complex; UpgradeBar.AddSlot(Upgrade.UpgradeType.System); PrintedActions.Add(new FocusAction() { LinkedRedAction = new BarrelRollAction() { IsRed = true } }); }