public override void Read(PrimitiveReader reader) { Position = new Vec3(reader.ReadDouble(), reader.ReadDouble(), reader.ReadDouble()); Yaw = reader.ReadFloat(); Pitch = reader.ReadFloat(); OnGround = reader.ReadBool(); }
public override void Read(PrimitiveReader reader) { Sideways = reader.ReadFloat(); Forward = reader.ReadFloat(); var flags = reader.ReadByte(); if ((flags & 0x01) != 0) { Jump = true; } if ((flags & 0x02) != 0) { Unmount = true; } }
public override void Read(PrimitiveReader reader) { Location = reader.ReadBlockPosProto(); var facing = reader.ReadVarint(); Facing = Facing.GetFromValue((byte)facing); if (Facing == null) { throw new InvalidPacketException(nameof(Facing), facing); } Hand = (Hand)reader.ReadVarint(); if (!Hand.IsValid()) { throw new InvalidPacketException(nameof(Hand), Hand); } CursorPosX = reader.ReadFloat(); CursorPosY = reader.ReadFloat(); CursorPosZ = reader.ReadFloat(); }
public override void Read(PrimitiveReader reader) { TargetEntityId = reader.ReadVarint(); Type = (TypeEnum)reader.ReadVarint(); if (!(Type == TypeEnum.Interact || Type == TypeEnum.Attack || Type == TypeEnum.InteractAt)) { throw new InvalidPacketException(nameof(Type), Type); } if (Type == TypeEnum.InteractAt) { TargetPos = new Vec3(reader.ReadFloat(), reader.ReadFloat(), reader.ReadFloat()); } if (Type == TypeEnum.Interact || Type == TypeEnum.InteractAt) { Hand = (Hand)reader.ReadVarint(); if (!Hand.IsValid()) { throw new InvalidPacketException(nameof(Hand), Hand); } } }
public override void Read(PrimitiveReader reader) { var flags = reader.ReadByte(); if ((flags & 0x01) != 0) { IsCreative = true; } if ((flags & 0x02) != 0) { IsFlying = true; } if ((flags & 0x04) != 0) { CanFly = true; } if ((flags & 0x08) != 0) { GodMode = true; } FlyingSpeed = reader.ReadFloat(); WalkingSpeed = reader.ReadFloat(); }
public override void Read(PrimitiveReader reader) { Yaw = reader.ReadFloat(); Pitch = reader.ReadFloat(); }
internal override void Read(PrimitiveReader reader, int _) => Value = reader.ReadFloat();