Exemple #1
0
    // Use Update to check if player is attempting to chomp
    void Update()
    {
        if (Input.GetKeyDown(KeyCode.Space))
        {
            int    currentCorrectChomps = GameManager.Instance.currentNumberOfCorrectChomps;
            string currentTrigger       = ColliderScript.currentTrigger;

            for (int i = 0; i < GridContent.GRID_SIZE; i++)
            {
                int chompedNumber = int.Parse(GridManager.Instance.texts[i].text);

                string spaceName = GridManager.Instance.texts[i].name;
                if (currentTrigger == spaceName && Primes.Is(chompedNumber) && GridManager.Instance.texts[i].enabled)
                {
                    GridManager.Instance.texts[i].enabled = false;
                    GameManager.Instance.currentNumberOfCorrectChomps++;
                    GameManager.Instance.CorrectChomp();
                    break;
                }
                else if (currentTrigger == spaceName && !Primes.Is(chompedNumber))
                {
                    GridManager.Instance.texts[i].enabled = false;
                    GameManager.Instance.IncorrectChomp();
                    break;
                }
            }
        }
    }
Exemple #2
0
    // Generates number set based on rule set
    public static int[] Generate(int numberOfAnswers, int numberOfCorrectAnswers, int[] numberRange, string rule)
    {
        int[] set = new int[numberOfAnswers];

        // If mode is challenge, a random ruleset will be chosen
        if (rule == "challenge")
        {
            rule = ruleSets[Random.Range(0, ruleSets.Length - 1)];
        }

        // Generate correct/incorrect answers per rule set
        int possibleAnswer;

        switch (rule)
        {
        case "primes":
            int tempmax = 0;
            for (int i = 0; i < numberOfCorrectAnswers; i++)
            {
                do
                {
                    possibleAnswer = Random.Range(numberRange[0], numberRange[1]);
                }while (!Primes.Is(possibleAnswer));
                set[i]  = possibleAnswer;
                tempmax = i;
            }
            Debug.Log("Number of correct answers: " + numberOfCorrectAnswers +
                      "\nIndex: " + tempmax);
            for (int i = numberOfCorrectAnswers; i < numberOfAnswers; i++)
            {
                do
                {
                    possibleAnswer = Random.Range(numberRange[0], numberRange[1]);
                }while (Primes.Is(possibleAnswer));
                set[i] = possibleAnswer;
            }
            break;

        case "multiples":
            int factor = Random.Range(0, 10);
            for (int i = 0; i < numberOfCorrectAnswers; i++)
            {
                do
                {
                    possibleAnswer = Random.Range(numberRange[0], numberRange[1]);
                }while (!Multiples.Is(possibleAnswer, factor));
                set[i] = possibleAnswer;
            }
            for (int i = numberOfCorrectAnswers; i < numberOfAnswers; i++)
            {
                do
                {
                    possibleAnswer = Random.Range(numberRange[0], numberRange[1]);
                }while (Multiples.Is(possibleAnswer, factor));
                set[i] = possibleAnswer;
            }
            break;

        case "factors":
            int multiple = Random.Range(0, 10);
            for (int i = 0; i < numberOfCorrectAnswers; i++)
            {
                do
                {
                    possibleAnswer = Random.Range(numberRange[0], numberRange[1]);
                }while (!Multiples.Is(possibleAnswer, multiple));
                set[i] = possibleAnswer;
            }
            for (int i = numberOfCorrectAnswers; i < numberOfAnswers; i++)
            {
                do
                {
                    possibleAnswer = Random.Range(numberRange[0], numberRange[1]);
                }while (Multiples.Is(possibleAnswer, multiple));
                set[i] = possibleAnswer;
            }
            break;
        }
        set = Shuffle(set);
        return(set);
    }