// Start is called before the first frame update void Start() { power = 10f; myLine = gameObject.GetComponent <LineRenderer>(); myLine.enabled = false; myRB = gameObject.GetComponent <Rigidbody2D>(); manager = GameObject.Find("GameManager").GetComponent <PrimeManager>(); }
// Start is called before the first frame update void Start() { manager = GameObject.Find("GameManager").GetComponent <PrimeManager>(); }