public CompSidearmMemory() : base() { if (Owner != null) { if (Owner.IsColonist) { primaryWeaponMode = SimpleSidearms.ColonistDefaultWeaponMode.Value; } else { primaryWeaponMode = SimpleSidearms.NPCDefaultWeaponMode.Value; } if (primaryWeaponMode == PrimaryWeaponMode.ByGenerated) { if (Owner.equipment == null || Owner.equipment.Primary == null) { primaryWeaponMode = PrimaryWeaponMode.BySkill; } else if (Owner.equipment.Primary.def.IsRangedWeapon) { primaryWeaponMode = PrimaryWeaponMode.Ranged; } else if (Owner.equipment.Primary.def.IsMeleeWeapon) { primaryWeaponMode = PrimaryWeaponMode.Melee; } else { primaryWeaponMode = PrimaryWeaponMode.BySkill; } } } }
public void backfillFromGoldfish(GoldfishModule obsoleteMemory) { this.rememberedWeapons = obsoleteMemory.rememberedWeapons; this.forcedWeaponEx = obsoleteMemory.forcedWeaponEx; this.forcedUnarmedEx = obsoleteMemory.forcedUnarmedEx; this.forcedWeaponWhileDraftedEx = obsoleteMemory.forcedWeaponWhileDraftedEx; this.forcedUnarmedWhileDraftedEx = obsoleteMemory.forcedUnarmedWhileDraftedEx; this.preferredUnarmedEx = obsoleteMemory.preferredUnarmedEx; this.defaultRangedWeaponEx = obsoleteMemory.defaultRangedWeaponEx; this.preferredMeleeWeaponEx = obsoleteMemory.preferredMeleeWeaponEx; this.primaryWeaponMode = obsoleteMemory.primaryWeaponMode; }
public GoldfishModule(Pawn owner, bool fillExisting) { this.rememberedWeapons = new List <ThingDefStuffDefPair>(); this.Owner = owner; if (fillExisting) { generateRememberedWeaponsFromEquipped(); } if (owner != null) //null owner should only come up when loading from savegames { if (owner.IsColonist) { primaryWeaponMode = SimpleSidearms.ColonistDefaultWeaponMode.Value; } else { primaryWeaponMode = SimpleSidearms.NPCDefaultWeaponMode.Value; } if (primaryWeaponMode == PrimaryWeaponMode.ByGenerated) { if (Owner == null || Owner.equipment == null || owner.equipment.Primary == null) { primaryWeaponMode = PrimaryWeaponMode.BySkill; } else if (owner.equipment.Primary.def.IsRangedWeapon) { primaryWeaponMode = PrimaryWeaponMode.Ranged; } else if (owner.equipment.Primary.def.IsMeleeWeapon) { primaryWeaponMode = PrimaryWeaponMode.Melee; } else { primaryWeaponMode = PrimaryWeaponMode.BySkill; } } } }
public static void equipBestWeaponFromInventoryByPreference(Pawn pawn, DroppingModeEnum dropMode, PrimaryWeaponMode?modeOverride = null, Pawn target = null) { if (!pawn.IsValidSidearmsCarrier()) { return; } CompSidearmMemory pawnMemory = CompSidearmMemory.GetMemoryCompForPawn(pawn); if (pawnMemory == null) { return; } PrimaryWeaponMode mode = modeOverride == null ? pawnMemory.primaryWeaponMode : modeOverride.Value; if ((pawn.CombinedDisabledWorkTags & WorkTags.Violent) != 0) { if (pawn.equipment.Primary != null) { bool success = equipSpecificWeapon(pawn, null, MiscUtils.shouldDrop(pawn, dropMode, false), false); if (success) { return; } } else { return; } } if (pawn.Drafted && (pawnMemory.ForcedUnarmedWhileDrafted || pawnMemory.ForcedUnarmed && pawnMemory.ForcedWeaponWhileDrafted == null)) { if (pawn.equipment.Primary != null) { bool success = equipSpecificWeapon(pawn, null, MiscUtils.shouldDrop(pawn, dropMode, false), false); if (success) { return; } } else { return; } } if (pawn.Drafted && pawnMemory.ForcedWeaponWhileDrafted != null) { if (pawn.equipment.Primary == null || pawn.equipment.Primary.toThingDefStuffDefPair() != pawnMemory.ForcedWeaponWhileDrafted.Value) { var requiredWeapon = pawnMemory.ForcedWeaponWhileDrafted.Value; if (!Settings.AllowBlockedWeaponUse && StatCalculator.canCarrySidearmType(requiredWeapon, pawn, out _)) { //clear invalid pawnMemory.ForcedWeaponWhileDrafted = null; return; } bool success = equipSpecificWeaponTypeFromInventory(pawn, requiredWeapon, MiscUtils.shouldDrop(pawn, dropMode, false), false); if (success) { return; } } else { return; } } if (pawnMemory.ForcedUnarmed) { if (pawn.equipment.Primary != null) { bool success = equipSpecificWeapon(pawn, null, MiscUtils.shouldDrop(pawn, dropMode, false), false); if (success) { return; } } else { return; } } if (pawnMemory.ForcedWeapon != null) { if (pawn.equipment.Primary == null || pawn.equipment.Primary.toThingDefStuffDefPair() != pawnMemory.ForcedWeapon.Value) { var requiredWeapon = pawnMemory.ForcedWeapon.Value; if (!Settings.AllowBlockedWeaponUse && StatCalculator.canCarrySidearmType(requiredWeapon, pawn, out _)) { //clear invalid pawnMemory.ForcedWeapon = null; return; } bool success = equipSpecificWeaponTypeFromInventory(pawn, requiredWeapon, MiscUtils.shouldDrop(pawn, dropMode, false), false); if (success) { return; } } else { return; } } if (mode == PrimaryWeaponMode.Ranged || ((mode == PrimaryWeaponMode.BySkill) && (pawn.getSkillWeaponPreference() == PrimaryWeaponMode.Ranged))) { if (pawnMemory.DefaultRangedWeapon != null && pawn.hasWeaponType(pawnMemory.DefaultRangedWeapon.Value)) { if (pawn.equipment.Primary == null || pawn.equipment.Primary.toThingDefStuffDefPair() != pawnMemory.DefaultRangedWeapon.Value) { var requiredWeapon = pawnMemory.DefaultRangedWeapon.Value; if (!Settings.AllowBlockedWeaponUse && StatCalculator.canCarrySidearmType(requiredWeapon, pawn, out _)) { //clear invalid pawnMemory.DefaultRangedWeapon = null; return; } bool success = equipSpecificWeaponTypeFromInventory(pawn, requiredWeapon, MiscUtils.shouldDrop(pawn, dropMode, false), false); if (success) { return; } } else { return; } } else { bool skipManualUse = true; bool skipDangerous = pawn.IsColonistPlayerControlled && Settings.SkipDangerousWeapons; bool skipEMP = true; (ThingWithComps weapon, float dps, float averageSpeed)bestWeapon = GettersFilters.findBestRangedWeapon(pawn, null, skipManualUse, skipDangerous, skipEMP); if (bestWeapon.weapon != null) { if (pawn.equipment.Primary != bestWeapon.weapon) { bool success = equipSpecificWeaponFromInventory(pawn, bestWeapon.weapon, MiscUtils.shouldDrop(pawn, dropMode, false), false); if (success) { return; } } else { return; } } } } //all that's left is either melee preference or no ranged weapon found - so in either case, we want to equip a melee weapon. /*if (mode == GoldfishModule.PrimaryWeaponMode.Melee || * ((mode == GoldfishModule.PrimaryWeaponMode.BySkill) && (pawn.getSkillWeaponPreference() == GoldfishModule.PrimaryWeaponMode.Melee)))*/ { //Log.Message("melee mode"); //prefers melee if (pawnMemory.PreferredUnarmed) { if (pawn.equipment.Primary != null) { bool success = equipSpecificWeapon(pawn, null, MiscUtils.shouldDrop(pawn, dropMode, false), false); if (success) { return; } } else { return; } } else { if (pawnMemory.PreferredMeleeWeapon != null && pawn.hasWeaponType(pawnMemory.PreferredMeleeWeapon.Value)) { if (pawn.equipment.Primary == null || pawn.equipment.Primary.toThingDefStuffDefPair() != pawnMemory.PreferredMeleeWeapon.Value) { var requiredWeapon = pawnMemory.PreferredMeleeWeapon.Value; if (!Settings.AllowBlockedWeaponUse && StatCalculator.canCarrySidearmType(requiredWeapon, pawn, out _)) { //clear invalid pawnMemory.PreferredMeleeWeapon = null; return; } bool success = equipSpecificWeaponTypeFromInventory(pawn, requiredWeapon, MiscUtils.shouldDrop(pawn, dropMode, false), false); if (success) { return; } } else { return; } } else { ThingWithComps result; bool foundAlternative = GettersFilters.findBestMeleeWeapon(pawn, out result, includeRangedWithBash: false); if (foundAlternative) { if (pawn.equipment.Primary != result) { bool success = equipSpecificWeaponFromInventory(pawn, result, MiscUtils.shouldDrop(pawn, dropMode, false), false); if (success) { return; } } else { return; } } } } } return; }
public void ApplyBaseSettings() { ToolAutoSwitch = true; OptimalMelee = true; CQCAutoSwitch = true; CQCTargetOnly = false; RangedCombatAutoSwitch = true; RangedCombatAutoSwitchMaxWarmup = 0.75f; SpeedSelectionBiasMelee = 1f; SpeedSelectionBiasRanged = 1.1f; SeparateModes = false; LimitModeSingle = LimitModeSingleSidearm.None; LimitModeAmount = LimitModeAmountOfSidearms.None; LimitModeSingleMelee = LimitModeSingleSidearm.None; LimitModeAmountMelee = LimitModeAmountOfSidearms.None; LimitModeSingleRanged = LimitModeSingleSidearm.None; LimitModeAmountRanged = LimitModeAmountOfSidearms.None; LimitModeAmountTotal = LimitModeAmountOfSidearms.None; #region LimitModeSingle LimitModeSingle_AbsoluteMass = 1.9f; LimitModeSingle_RelativeMass = 0.25f; LimitModeSingle_Selection = GettersFilters.getValidWeaponsThingDefsOnly().Where(w => w.GetStatValueAbstract(StatDefOf.Mass) <= LimitModeSingle_AbsoluteMass).ToHashSet(); #endregion #region LimitModeAmount LimitModeAmount_AbsoluteMass = 10f; LimitModeAmount_RelativeMass = 0.5f; LimitModeAmount_Slots = 2; #endregion #region LimitModeSingleMelee LimitModeSingleMelee_AbsoluteMass = 1.9f; LimitModeSingleMelee_RelativeMass = 0.25f; LimitModeSingleMelee_Selection = GettersFilters.filterForWeaponKind(GettersFilters.getValidWeaponsThingDefsOnly(), WeaponSearchType.Melee).Where(w => w.GetStatValueAbstract(StatDefOf.Mass) <= LimitModeSingleMelee_AbsoluteMass).ToHashSet(); #endregion #region LimitModeAmountMelee LimitModeAmountMelee_AbsoluteMass = 10f; LimitModeAmountMelee_RelativeMass = 0.5f; LimitModeAmountMelee_Slots = 2; #endregion #region LimitModeSingleRanged LimitModeSingleRanged_AbsoluteMass = 2.55f; LimitModeSingleRanged_RelativeMass = 0.25f; LimitModeSingleRanged_Selection = GettersFilters.filterForWeaponKind(GettersFilters.getValidWeaponsThingDefsOnly(), WeaponSearchType.Ranged).Where(w => w.GetStatValueAbstract(StatDefOf.Mass) <= LimitModeSingleRanged_AbsoluteMass).ToHashSet(); #endregion #region LimitModeAmountRanged LimitModeAmountRanged_AbsoluteMass = 10f; LimitModeAmountRanged_RelativeMass = 0.5f; LimitModeAmountRanged_Slots = 2; #endregion #region LimitModeAmountTotal LimitModeAmountTotal_AbsoluteMass = 10f; LimitModeAmountTotal_RelativeMass = 0.5f; LimitModeAmountTotal_Slots = 4; #endregion SidearmSpawnChance = 0.5f; SidearmSpawnChanceDropoff = 0.25f; SidearmBudgetMultiplier = 0.5f; SidearmBudgetDropoff = 0.25f; ColonistDefaultWeaponMode = PrimaryWeaponMode.BySkill; NPCDefaultWeaponMode = PrimaryWeaponMode.ByGenerated; FumbleMode = FumbleModeOptionsEnum.InDistress; FumbleRecoveryChance = new SimpleCurve(defaultFumbleRecoveryChancePoints); ReEquipOutOfCombat = true; ReEquipBest = true; ReEquipInCombat = true; PreserveInventoryInCaravans = true; HideSidearmsInCaravanDialogs = true; }