private void PlayBtn_Click(object sender, EventArgs e) { MainMenuPanel.Visible = false; resetGame(); PrimaryTimer.Start(); FiredPnl.Visible = false; }
private void resetGame() { totalScore = 0; totalDispatches = 0; averageDispatches = 0; gameLost = false; PrimaryTimer.Stop(); for (int x = 0; x < gameBoardHeight; x++) { for (int y = 0; y < gameBoardWidth; y++) { btn[x, y].BackgroundImage = BoxGame.Properties.Resources.emptyslot; btn[x, y].Tag = "empty"; } } // When the form has loaded we mark out the parts of the grid for the belt for (int x = 0; x < gameBoardWidth; x++) { for (int y = 0; y < 2; y++) { btn[x, y].BackgroundImage = BoxGame.Properties.Resources.beltarea; } } tickCounter = 0; PrimaryTimer.Start(); }
// Cant rename this private void button1_Click_1(object sender, EventArgs e) { Console.WriteLine("The game is " + gameLost); if (paused && gameLost == false) { paused = false; pauseButton.BackgroundImage = BoxGame.Properties.Resources.pausebutton; PrimaryTimer.Start(); } else if (!paused && gameLost == false) { paused = true; pauseButton.BackgroundImage = BoxGame.Properties.Resources.unpausebutton; PrimaryTimer.Stop(); } }