Exemple #1
0
    void Update()
    {
        bool spell   = Input.GetKeyDown(KeyCode.Mouse1);
        bool firing  = Input.GetKeyDown(KeyCode.Mouse0);
        bool jumping = (Input.GetAxis("Jump") == 1) ? true : false;

        inputx = Input.GetAxis("Horizontal");
        inputy = Input.GetAxis("Vertical");

        if (firing)
        {
            anin.SetTrigger("attacking");
            swordScript.AttackMade();
        }

        if (spell)
        {
            CastingSpell();
        }

        if (jumping && !jump && canJump == true)
        {
            jump = true;
            anin.SetBool("jump", true);
            rigid.AddForce(new Vector3((jumpingForce * 3) * inputx, jumpingForce, (jumpingForce * 3)), ForceMode.Force);
        }

        if (inputy != 0 || inputx != 0)
        {
            anin.SetBool("run", true);
            Rotation();
            if (Input.GetKey(KeyCode.LeftShift))
            {
                anin.SetBool("running", true);
            }
            else
            {
                anin.SetBool("running", false);
            }
        }
        else
        {
            anin.SetBool("run", false);
            transform.rotation.Normalize();
        }

        if (Input.GetKeyDown(KeyCode.Q))
        {
            if (primaryScript.guaravitas > 0)
            {
                primaryScript.CalculateLife(50, false, true);
            }
        }

        if (Input.GetKeyDown(KeyCode.Escape))
        {
            Application.Quit();
        }
    }
Exemple #2
0
 private void OnCollisionEnter(Collision collision)
 {
     if (collision.gameObject.CompareTag("Bullet"))
     {
         Debug.Log(collision.gameObject.tag);
     }
     else if (collision.gameObject.CompareTag("Player"))
     {
         Debug.Log("Enemy Hit");
         primaryScript.CalculateLife(10, true, false);
     }
 }