public async Task <List <ItemModel> > AddItemsListAsync(string inventoryType, Item[] items, MemberModel member, ItemsManifestService manifest, APIAccessor accessor) { var itemList = new List <ItemModel>(); foreach (var item in items) { try { ItemManifestModel info = manifest.GetManifestItemData(item); BucketModel type = info != null?manifest.GetManifestBucketData(info, item) : null; PrimaryStat instance = item.ItemInstanceId != null && type != null ? await GetInstanceAsync(item, member, accessor) : null; //DamageModel damage = new DamageModel(); //if (info != null && type.DisplayProperties.Name == "Energy Weapons") //{ // damage = manifest.GetDamageTypeData(info); //} //DamageModel damage = info != null && type.DisplayProperties.Name == "Energy Weapons" ? manifest.GetDamageTypeData(info) : null; if (info != null && type != null) { itemList.Add(AddModelItem(inventoryType, item, type, info, instance)); } } catch (Exception e) { } } return(itemList); }
private List <KeyValuePair <string, int> > GetStatsData(PrimaryStat stats) { var data = new List <KeyValuePair <string, int> >(); if (stats.Strength != 0) { data.Add(new KeyValuePair <string, int>("Strength", stats.Strength)); } if (stats.Stamina != 0) { data.Add(new KeyValuePair <string, int>("Stamina", stats.Stamina)); } if (stats.Intellect != 0) { data.Add(new KeyValuePair <string, int>("Intellect", stats.Intellect)); } if (stats.Agility != 0) { data.Add(new KeyValuePair <string, int>("Agility", stats.Agility)); } if (stats.Speed != 0) { data.Add(new KeyValuePair <string, int>("Speed", stats.Speed)); } return(data); }
public Database.API.Dto.PrimaryStat MapToDb(PrimaryStat svcPrimaryStat) { return(new Database.API.Dto.PrimaryStat { Id = (Database.API.Dto.AbilityType)svcPrimaryStat.Id, Name = svcPrimaryStat.Name, AbilityScore = svcPrimaryStat.AbilityScore, }); }
public UiPrimaryStat MapToUi(PrimaryStat svcPrimaryStat) { var result = new UiPrimaryStat { Name = svcPrimaryStat.Name, ShortName = IdToStringMapping[svcPrimaryStat.Id], AbilityScore = svcPrimaryStat.AbilityScore.ToString(), AbilityModifier = CreateUiAbilityModifier(svcPrimaryStat.AbilityModifier), }; return(result); }
public void UpdateDamageBonusFromStats(int bonus, PrimaryStat stat) { if ((int)weapon.scaling == (int)stat) { minDamage += bonus / 2; maxDamage += bonus / 2; } else { minDamage += bonus / 4; maxDamage += bonus / 4; } }
public override void TriggerEvent() { if (CanTriggerEvent()) { // Play animation of playing with the blocks stats.IncreaseStat(PrimaryStat); GetComponent <Animator>().SetBool("Build", true); Debug.Log(PrimaryStat.ToString()); base.TriggerEvent(); } else { Debug.LogWarning($"Already triggered event {EventName}"); } }
public bool DeepEquals(DestinyItemInstanceComponent?other) { return(other is not null && DamageType == other.DamageType && DamageTypeHash == other.DamageTypeHash && (PrimaryStat is not null ? PrimaryStat.DeepEquals(other.PrimaryStat) : other.PrimaryStat is null) && ItemLevel == other.ItemLevel && Quality == other.Quality && IsEquipped == other.IsEquipped && CanEquip == other.CanEquip && EquipRequiredLevel == other.EquipRequiredLevel && UnlockHashesRequiredToEquip.DeepEqualsListNaive(other.UnlockHashesRequiredToEquip) && CannotEquipReason == other.CannotEquipReason && BreakerType == other.BreakerType && BreakerTypeHash == other.BreakerTypeHash && (Energy is not null ? Energy.DeepEquals(other.Energy) : other.Energy is null)); }
public Character() { name = ""; gender = Constants.Gender.Male; agility = new PrimaryStat(Constants.StatType.Agility, 10, 0, 20); might = new PrimaryStat(Constants.StatType.Might, 10, 0, 20); stamina = new PrimaryStat(Constants.StatType.Stamina, 10, 0, 20); knowledge = new PrimaryStat(Constants.StatType.Knowledge, 10, 0, 20); perception = new PrimaryStat(Constants.StatType.Perception, 10, 0, 20); willpower = new PrimaryStat(Constants.StatType.Willpower, 10, 0, 20); unspentPoints = 0; calculateDerivedStats(); initializeSkills(); }
public void Update(DestinyItemInstanceComponent?other) { if (other is null) { return; } if (DamageType != other.DamageType) { DamageType = other.DamageType; OnPropertyChanged(nameof(DamageType)); } if (DamageTypeHash != other.DamageTypeHash) { DamageTypeHash = other.DamageTypeHash; OnPropertyChanged(nameof(DamageTypeHash)); } if (!PrimaryStat.DeepEquals(other.PrimaryStat)) { PrimaryStat.Update(other.PrimaryStat); OnPropertyChanged(nameof(PrimaryStat)); } if (ItemLevel != other.ItemLevel) { ItemLevel = other.ItemLevel; OnPropertyChanged(nameof(ItemLevel)); } if (Quality != other.Quality) { Quality = other.Quality; OnPropertyChanged(nameof(Quality)); } if (IsEquipped != other.IsEquipped) { IsEquipped = other.IsEquipped; OnPropertyChanged(nameof(IsEquipped)); } if (CanEquip != other.CanEquip) { CanEquip = other.CanEquip; OnPropertyChanged(nameof(CanEquip)); } if (EquipRequiredLevel != other.EquipRequiredLevel) { EquipRequiredLevel = other.EquipRequiredLevel; OnPropertyChanged(nameof(EquipRequiredLevel)); } if (!UnlockHashesRequiredToEquip.DeepEqualsListNaive(other.UnlockHashesRequiredToEquip)) { UnlockHashesRequiredToEquip = other.UnlockHashesRequiredToEquip; OnPropertyChanged(nameof(UnlockHashesRequiredToEquip)); } if (CannotEquipReason != other.CannotEquipReason) { CannotEquipReason = other.CannotEquipReason; OnPropertyChanged(nameof(CannotEquipReason)); } if (BreakerType != other.BreakerType) { BreakerType = other.BreakerType; OnPropertyChanged(nameof(BreakerType)); } if (BreakerTypeHash != other.BreakerTypeHash) { BreakerTypeHash = other.BreakerTypeHash; OnPropertyChanged(nameof(BreakerTypeHash)); } if (!Energy.DeepEquals(other.Energy)) { Energy.Update(other.Energy); OnPropertyChanged(nameof(Energy)); } }
private void Start() { playerPrimaryStat = PlayerStats.instance.character.primaryStat; shoot = GetComponent <ShootProjectile>(); UpdateWeaponDamage(); }
public static byte[] UpdatePrimaryStat(PrimaryStat stat, bool itemReaction = false, Character chr = null) { var dict = new Dictionary<PrimaryStat, int>(); dict.Add(stat, 0); return UpdatePrimaryStat(dict, itemReaction, chr); }
public ItemModel AddModelItem(string inventoryType, Item item, BucketModel type, ItemManifestModel info, PrimaryStat instancePath) { ItemModel Item = new ItemModel { ItemHashId = item.ItemHash, BucketHash = item.BucketHash, BucketType = type.DisplayProperties.Name, ItemDesc = info.DisplayProperties.Description, ItemIcon = "https://www.bungie.net" + info.DisplayProperties.Icon, ItemName = info.DisplayProperties.Name, ItemType = info.ItemTypeDisplayName, IconWM = "https://www.bungie.net", TierType = info.Inventory.TierTypeName, ScreenShot = "https://www.bungie.net" + info.Screenshot, InventoryType = inventoryType }; //Item.DamageType = damage != null ? "https://www.bungie.net" + damage.DisplayProperties.Icon : ""; Item.IconWM += info.IconWatermark == null ? info.IconWatermarkShelved : info.IconWatermark; Item.ItemLight = instancePath != null && instancePath.Value > 200 ? instancePath.Value.ToString() : ""; Item.ItemInstance = item.ItemInstanceId != null?Convert.ToInt64(item.ItemInstanceId) : 0; return(Item); }
public bool Equals(DestinyItemInstanceComponent input) { if (input == null) { return(false); } return (( DamageType == input.DamageType || (DamageType != null && DamageType.Equals(input.DamageType)) ) && ( DamageTypeHash == input.DamageTypeHash || (DamageTypeHash.Equals(input.DamageTypeHash)) ) && ( PrimaryStat == input.PrimaryStat || (PrimaryStat != null && PrimaryStat.Equals(input.PrimaryStat)) ) && ( ItemLevel == input.ItemLevel || (ItemLevel.Equals(input.ItemLevel)) ) && ( Quality == input.Quality || (Quality.Equals(input.Quality)) ) && ( IsEquipped == input.IsEquipped || (IsEquipped != null && IsEquipped.Equals(input.IsEquipped)) ) && ( CanEquip == input.CanEquip || (CanEquip != null && CanEquip.Equals(input.CanEquip)) ) && ( EquipRequiredLevel == input.EquipRequiredLevel || (EquipRequiredLevel.Equals(input.EquipRequiredLevel)) ) && ( UnlockHashesRequiredToEquip == input.UnlockHashesRequiredToEquip || (UnlockHashesRequiredToEquip != null && UnlockHashesRequiredToEquip.SequenceEqual(input.UnlockHashesRequiredToEquip)) ) && ( CannotEquipReason == input.CannotEquipReason || (CannotEquipReason != null && CannotEquipReason.Equals(input.CannotEquipReason)) ) && ( BreakerType == input.BreakerType || (BreakerType.Equals(input.BreakerType)) ) && ( BreakerTypeHash == input.BreakerTypeHash || (BreakerTypeHash.Equals(input.BreakerTypeHash)) ) && ( Energy == input.Energy || (Energy != null && Energy.Equals(input.Energy)) )); }
private int CalculateAbilityModifier(PrimaryStat primaryStat) { return((primaryStat.AbilityScore / 2) - 5); }
private PrimaryStat AddModifierToPrimaryStat(PrimaryStat primaryStat) { primaryStat.AbilityModifier = CalculateAbilityModifier(primaryStat); return(primaryStat); }