Exemple #1
0
    protected void Start()
    {
        _moveAbility = new Move(this);
        _moveAbility.Use();
        _abilities     = new Ability[4];
        _abilities [0] = new PrimaryFire(this);
        _abilities [1] = new Cargo(this);
        _abilities [2] = new Dash(this);
        _abilities [3] = new SelfRepulsion(this);

        _LifeUI.transform.SetParent(GameController.lifeUICanvas.transform);

        _isDead = false;
    }
Exemple #2
0
 // Use this for initialization
 void Start()
 {
     primaryGun = PlayerCharacter.pc.GetComponentInChildren <PrimaryFire>();
 }
Exemple #3
0
 void Awake()
 {
     primaryFire = this;
 }