protected void Start() { _moveAbility = new Move(this); _moveAbility.Use(); _abilities = new Ability[4]; _abilities [0] = new PrimaryFire(this); _abilities [1] = new Cargo(this); _abilities [2] = new Dash(this); _abilities [3] = new SelfRepulsion(this); _LifeUI.transform.SetParent(GameController.lifeUICanvas.transform); _isDead = false; }
// Use this for initialization void Start() { primaryGun = PlayerCharacter.pc.GetComponentInChildren <PrimaryFire>(); }
void Awake() { primaryFire = this; }