//ATAQUE public void Attack() { Debug.Log(wannaTalk); if (wannaTalk) { wannaTalk = false; npcToTalk.awakeConversationMethods(); return; } if (!canAttack) { return; } if (!mySource.isPlaying) { mySource.PlayOneShot(attackClip); } anim.SetTrigger("attack"); //Activate particle instanceFromOrientation(attackParticles, .2f); Collider2D[] enemigos = Physics2D.OverlapCircleAll(attackZone.transform.position, range, enemyLabel); for (int i = 0; i < enemigos.Length; i++) { enemigos[i].GetComponent <Enemy>().takeDamage(this.getAttack(), zoneLoc, thrust); } //Para el puzzle de electricidad y Prim Collider2D[] cables = Physics2D.OverlapCircleAll(attackZone.transform.position, range, cableLayer); PrimManager pm = FindObjectOfType <PrimManager>(); if (pm != null && cables.Length != 0) { pm.setCableToActive(cables[0].gameObject); pm.tryAristaActivation(cables[0].GetComponent <Cable>().arista); } //Para el graviton de Arcaelum Collider2D[] graviton = Physics2D.OverlapCircleAll(attackZone.transform.position, range, gravitonLayer); for (int i = 0; i < graviton.Length; i++) { Debug.Log("Deflecting"); graviton[i].GetComponent <GravitonArcaelum>().deflect(); } //Para el daño a Arcaelum Collider2D[] arc = Physics2D.OverlapCircleAll(attackZone.transform.position, range, arcLayer); for (int i = 0; i < arc.Length; i++) { arc[i].GetComponent <Arcaelum>().drainLife(attackPower); } }