/// <summary> /// /// </summary> public void Dispose() { prim_.Dispose(); if (drawModel_ != null) { drawModel_.Dispose(); } fxaaPrim_.Dispose(); foreach (var t in gbuffers_) { t.Dispose(); } uav_.Dispose(); hdrResolveBuffer_.Dispose(); globalCapture_.Dispose(); foreach (var c in localCapture_) { c.Dispose(); } if (giTextures_ != null) { foreach (var t in giTextures_) { t.Dispose(); } } toneMap_.Dispose(); shadowMap_.Dispose(); lightMgr_.Dispose(); csMgr_.Dispose(); }
/// <summary> /// /// </summary> public void Dispose() { prim_.Dispose(); if (drawModel_ != null) { drawModel_.Dispose(); } fxaaPrim_.Dispose(); foreach (var t in gbuffers_) { t.Dispose(); } hdrResolveBuffer_.Dispose(); lineTexture_.Dispose(); }
/// <summary> /// /// </summary> public void Dispose() { stream_.Close(); buffer_.Dispose(); debugPrim_.Dispose(); }