public override void OnReplayStarted() { PreviousPlayer.OnReplayStarted(); Player.Wait(); for (int i = 0; i < Balls.Count; i++) { Balls[i].OnReplayStarted(); } }
public override void OnReplayStopped() { if (PreviousPlayer != null) { PreviousPlayer.OnReplayStopped(); } Player.Prepare(); for (int i = 0; i < Balls.Count; i++) { Balls[i].OnReplayStopped(); } }