Exemple #1
0
 void ClickBuild(GameObject building)
 {
     if (Builder.CanPayBuilding(building.GetComponent <IBuildingCost>()))
     {
         _buildingPreview = Instantiate(BuildingPreviewDefault);
         PreviewBuilding pb = _buildingPreview.GetComponent <PreviewBuilding>();
         pb.BuildingTemplate = building;
         pb.Builder          = Builder;
         pb.Instantiate();
     }
     else
     {
         //Proc not enough money error
     }
 }