Exemple #1
0
 public void ClearCallback()
 {
     if (StartDelayChanged != null)
     {
         foreach (Delegate d in StartDelayChanged.GetInvocationList())
         {
             StartDelayChanged -= (EventHandler)d;
         }
     }
     if (DurationChanged != null)
     {
         foreach (Delegate d in DurationChanged.GetInvocationList())
         {
             DurationChanged -= (EventHandler)d;
         }
     }
     if (PositionRequest != null)
     {
         foreach (Delegate d in PositionRequest.GetInvocationList())
         {
             PositionRequest -= (EventHandler)d;
         }
     }
     if (StartCallback != null)
     {
         foreach (Delegate d in StartCallback.GetInvocationList())
         {
             StartCallback -= (EventHandler)d;
         }
     }
     if (StopCallback != null)
     {
         foreach (Delegate d in StopCallback.GetInvocationList())
         {
             StopCallback -= (EventHandler)d;
         }
     }
     if (NextCallback != null)
     {
         foreach (Delegate d in NextCallback.GetInvocationList())
         {
             NextCallback -= (EventHandler)d;
         }
     }
     if (PrevCallback != null)
     {
         foreach (Delegate d in PrevCallback.GetInvocationList())
         {
             PrevCallback -= (EventHandler)d;
         }
     }
 }
Exemple #2
0
 public void Prev()
 {
     PlayIndex--;
     PrevCallback?.Invoke(this, new EventArgs());
 }