Exemple #1
0
    private static void HandleReward(GameSession session, PacketReader packet)
    {
        int rank = packet.ReadInt();

        if (session.Player.PrestigeRewardsClaimed.Contains(rank))
        {
            return;
        }

        // Get reward data
        PrestigeReward reward = PrestigeMetadataStorage.GetReward(rank);

        switch (reward.Type)
        {
        case "item":
            Item item = new(reward.Id)
            {
                Rarity = 4
            };

            session.Player.Inventory.AddItem(session, item, true);
            break;

        case "statPoint":
            session.Player.AddStatPoint(reward.Value, OtherStatsIndex.Trophy);
            break;
        }

        session.Send(PrestigePacket.Reward(rank));
        session.Player.PrestigeRewardsClaimed.Add(rank);
    }
        private static void HandleReward(GameSession session, PacketReader packet)
        {
            int rank = packet.ReadInt();

            session.Send(PrestigePacket.Reward(rank));

            // Get reward data
            PrestigeReward reward = PrestigeMetadataStorage.GetReward(rank);

            if (reward.Type.Equals("item"))
            {
                Item item = new Item(reward.Id)
                {
                    CreationTime = DateTimeOffset.UtcNow.ToUnixTimeSeconds(),
                    Rarity       = 4
                };

                InventoryController.Add(session, item, true);
            }
            else if (reward.Type.Equals("statPoint"))
            {
                session.Player.StatPointDistribution.AddTotalStatPoints(reward.Value);
            }
            session.Player.PrestigeRewardsClaimed.Add(rank);
        }
Exemple #3
0
    private static void HandleReward(GameSession session, PacketReader packet)
    {
        int rank = packet.ReadInt();

        if (session.Player.PrestigeRewardsClaimed.Contains(rank))
        {
            return;
        }

        // Get reward data
        PrestigeReward reward = PrestigeMetadataStorage.GetReward(rank);

        if (reward.Type.Equals("item"))
        {
            Item item = new(reward.Id)
            {
                CreationTime = TimeInfo.Now(),
                Rarity       = 4
            };

            session.Player.Inventory.AddItem(session, item, true);
        }
        else if (reward.Type.Equals("statPoint"))
        {
            session.Player.StatPointDistribution.AddTotalStatPoints(reward.Value);
        }

        session.Send(PrestigePacket.Reward(rank));
        session.Player.PrestigeRewardsClaimed.Add(rank);
    }