public void WillUpdateTimeOnAnEnabledClip()
        {
            animation.Play("Clip1");
            Assert.That(animation["Clip1"].time, Is.EqualTo(0));

            animation.UpdateAnimationStates(1.0f);
            Assert.That(animation["Clip1"].time, Is.EqualTo(1.0f));
        }
        public void ItWillNotBeEnabledIfOtherClipsArePlaying()
        {
            string        name = "MyClip";
            AnimationClip clip = new AnimationClip();

            animation.AddClip(clip, name);
            animation.Play(name);

            AnimationState state = animation.PlayQueued(name);

            Assert.That(state.enabled, Is.False);
        }
        public void Setup()
        {
            animation = new Components.Animation();

            animation.AddClip(new AnimationClip() { length = 2 }, "Clip1");
            animation.Play("Clip1");
        }
        public void Setup()
        {
            animation = new Components.Animation();

            animation.AddClip(new AnimationClip()
            {
                length = 2
            }, "Clip1");
            animation.Play("Clip1");
        }
Exemple #5
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 public void PlayWillReturnFalseIfTheClipIsNotPresent()
 {
     Assert.That(animation.Play("MyClip"), Is.False);
 }