public PresenceConnectResult PresenceConnect(PresenceConnectRequest request) { int userId; this.TryGetUserId(out userId); var party = new Party { Id = Guid.NewGuid().ToString(), MatchmakeState = 0, GameData = new byte[100] }; _partyRepository.CreateAsync(party).Wait(); var partyOwner = new PartyMember { UserId = userId, PartyId = party.Id, IsOwner = true }; _partyMemberRepository.CreateAsync(partyOwner).Wait(); var partyStatus = GetPartyStatus(party, new[] { partyOwner }); return(new PresenceConnectResult { Result = new ServiceResult <PartyStatus> { Data = partyStatus } }); }
public override Task <PresenceState> PresenceConnect(PresenceConnectRequest request, ServerCallContext context) { _pp.AddUser(request.UserId, new UserState()); var st = _pp.GetState(request.UserId); return(Task.FromResult(new PresenceState() { Dummy = st.dummy, Version = st.version })); }
public PresenceConnectResult PresenceConnect(PresenceConnectRequest request) { int userId; this.TryGetUserId(out userId); var party = new Party { Id = Guid.NewGuid().ToString(), MatchmakeState = 0, GameData = new byte[100] }; _partyRepository.CreateAsync(party).Wait(); var partyOwner = new PartyMember { UserId = userId, PartyId = party.Id, IsOwner = true }; _partyMemberRepository.CreateAsync(partyOwner).Wait(); var partyStatus = GetPartyStatus(party, new[] { partyOwner }); return new PresenceConnectResult { Result = new ServiceResult<PartyStatus> { Data = partyStatus } }; }
public PresenceConnectResult PresenceConnect(PresenceConnectRequest request) { return new PresenceConnectResult { Result = new ServiceResult<PartyStatus> { Data = new PartyStatus { Party = new PartyId { Id = "1" }, SessionMembers = new List<SessionMember> { new SessionMember { User = new UserId { Id = 1 }, IsOwner = true }, new SessionMember { User = new UserId { Id = 2 }, IsOwner = false } }, MatchmakeState = 0, GameData = new byte[100] } } }; }