public CAMERA_TYPE chageCamera() { bool flag = false; CAMERA_TYPE cameraMode = IN_GAME_MAIN_CAMERA.cameraMode; int num = 0; while (!flag) { num++; switch (cameraMode) { case CAMERA_TYPE.ORIGINAL: cameraMode = CAMERA_TYPE.WOW; Screen.lockCursor = false; if (((int)FengGameManagerMKII.settings[0x146]) == 0) { flag = true; } break; case CAMERA_TYPE.WOW: cameraMode = CAMERA_TYPE.TPS; Screen.lockCursor = true; if (((int)FengGameManagerMKII.settings[0x145]) == 0) { flag = true; } break; case CAMERA_TYPE.TPS: cameraMode = CAMERA_TYPE.oldTPS; Screen.lockCursor = true; if (((int)FengGameManagerMKII.settings[0x147]) == 0) { flag = true; } break; case CAMERA_TYPE.oldTPS: cameraMode = CAMERA_TYPE.ORIGINAL; Screen.lockCursor = false; if (((int)FengGameManagerMKII.settings[0x144]) == 0) { flag = true; } break; } if (num > 10) { cameraMode = CAMERA_TYPE.ORIGINAL; Screen.lockCursor = false; flag = true; } } PrefersCyan.SetString("string_cameraType", cameraMode.ToString()); return(cameraMode); }
bool AddFilter(string text) { if (text.Trim() == string.Empty) { return(false); } text = text.ToLower().Trim(); searshing = searshing.EmptyD(); int serahLenght = searshing.Length; if (serahLenght > 0) { if (searshing.Contains(text)) { return(false); } string strw = string.Empty; if (serahLenght >= 3) { serahLenght = 2; } for (int i = 0; i < serahLenght; i++) { string lll = searshing[i]; if (lll != string.Empty) { strw = lll + "," + strw; } } FengGameManagerMKII.settings[265] = text + "," + strw; PrefersCyan.SetString("stringSearhList", (string)FengGameManagerMKII.settings[265]); PrefersCyan.Save(); } else { FengGameManagerMKII.settings[265] = text + ","; PrefersCyan.SetString("stringSearhList", (string)FengGameManagerMKII.settings[265]); PrefersCyan.Save(); return(true); } return(true); }
private void OnSelectionChange() { if (uilist.selection == "ORIGINAL") { IN_GAME_MAIN_CAMERA.cameraMode = CAMERA_TYPE.ORIGINAL; } if (uilist.selection == "WOW") { IN_GAME_MAIN_CAMERA.cameraMode = CAMERA_TYPE.WOW; } if (uilist.selection == "TPS") { IN_GAME_MAIN_CAMERA.cameraMode = CAMERA_TYPE.TPS; } if (uilist.selection == "oldTPS") { IN_GAME_MAIN_CAMERA.cameraMode = CAMERA_TYPE.oldTPS; } PrefersCyan.SetString("string_cameraType", uilist.selection); }