IEnumerator Splash() { yield return(new WaitForSeconds(secondsToWait)); CameraFade.StartAlphaFade(Preferences.BgColor(), false, 2f, 0f, () => { SceneManager.LoadScene(nextLevel); }); }
public void FinishGame() { Time.timeScale = 1; GetComponent <FallRoutine>().StopAllCoroutines(); GetComponent <InputCtrl>().paused = true; GetComponent <FallRoutine>().enabled = false; GetComponent <PieceFactory>().enabled = false; CurrentPiece().enabled = false; CameraFade.StartAlphaFade(Preferences.BgColor(), false, 2f, 0f, () => { SceneManager.LoadScene("mainMenu"); }); }
// Use this for initialization void Start() { CameraFade.StartAlphaFade(Preferences.BgColor(), true, 0.5f); }
public void BtnNewGame() { CameraFade.StartAlphaFade(Preferences.BgColor(), false, 0.5f, 0f, () => { SceneManager.LoadScene("game"); }); }