Exemple #1
0
    void OnGUI()
    {
        DoToolbar();

        if ((treeView == null && !IsPrefabObject()) || (treeView != null && treeView.TargetPrefab == null))
        {
            GUILayout.Label("Please select prefab.");
        }
        else
        {
            if (treeViewState == null)
            {
                treeViewState = new TreeViewState();
            }

            if (IsPrefabObject())
            {
                var root = GetPrefabRoot();
                if (root != preRoot || treeView == null)
                {
                    treeView = new PrefabTreeView(treeViewState, root);
                }
                preRoot = root;
            }

            DoTreeView();
        }
    }
Exemple #2
0
    void Build(GameObject parent, GameObject target, Action <GameObject> changeAction)
    {
        _state    = new TreeViewState();
        _treeView = new PrefabTreeView(_state, parent);
        _treeView.Reload();
        _treeView.SelectObject(target);

        _changeAction = changeAction;
    }
    void OnSelectionChange()
    {
        GameObject curSelectPrefab = Selection.activeObject as GameObject;

        if (curSelectPrefab == null)
        {
            return;
        }
        if (curSelectPrefab != selectPrefab)
        {
            selectPrefab   = Selection.activeObject as GameObject;
            prefabTreeView = new PrefabTreeView(treeViewState, selectPrefab);
        }
        Repaint();
    }
 void OnEnable()
 {
     if (null == treeViewState)
     {
         treeViewState = new TreeViewState();
     }
     if (selectPrefab != null)
     {
         prefabTreeView = new PrefabTreeView(treeViewState, selectPrefab);
     }
     else
     {
         prefabTreeView = null;
     }
 }
    private void DoSelectPrefabHierarchyVieww()
    {
        GUILayout.BeginArea(selectPrefabHierarchyViewRect);
        if (null != curSelectPrefab)
        {
            Rect rect = GUILayoutUtility.GetRect(0, 100000, 0, 100000);
            prefabTreeView = new PrefabTreeView(treeViewState, curSelectPrefab);

            prefabTreeView.OnGUI(rect);
            prefabTreeView.ExpandAll();
        }
        else
        {
        }
        GUILayout.EndArea();
    }