// static void CreateDefault() { PrefabSingleton prefab = Resources.Load <PrefabSingleton>("Prefab/PrefabSingleton"); s_Instance = Instantiate(prefab); // No need to care about the position, rotation, ... s_Instance.gameObject.name = "PrefabSingleton"; }
public static void CreateDefault() { PrefabSingleton prefab = Resources.Load <PrefabSingleton>("Prefab/PrefabSingleton"); m_Instance = Instantiate(prefab); m_Instance.gameObject.name = "PrefabSingleton"; }