Exemple #1
0
    //
    static void CreateDefault()
    {
        PrefabSingleton prefab = Resources.Load <PrefabSingleton>("Prefab/PrefabSingleton");

        s_Instance = Instantiate(prefab);                       // No need to care about the position, rotation, ...
        s_Instance.gameObject.name = "PrefabSingleton";
    }
Exemple #2
0
    public static void CreateDefault()
    {
        PrefabSingleton prefab = Resources.Load <PrefabSingleton>("Prefab/PrefabSingleton");

        m_Instance = Instantiate(prefab);
        m_Instance.gameObject.name = "PrefabSingleton";
    }