public static void UpdateDependency()
        {
            GameObject go = Selection.activeGameObject;

            if (go == null)
            {
                return;
            }
            PrefabLightmapData data = go.GetComponent <PrefabLightmapData>();

            if (data == null)
            {
                return;
            }
            if (data.AllRendererInfo == null || data.AllRendererInfo.Count == 0)
            {
                return;
            }
            for (int i = 0; i < data.AllRendererInfo.Count; i++)
            {
                PrefabLightmapData.RendererInfo info = data.AllRendererInfo[i];
                info.UpdateDependency(go.transform);
                data.AllRendererInfo.RemoveAt(i);
                data.AllRendererInfo.Insert(i, info);
            }
            EditorUtility.SetDirty(go);
        }