// Start is called before the first frame update void Start() { PrefabKey variable = GetComponent <PrefabKey>(); nombrecomparar = variable.nombre; Debug.Log(nombrecomparar); }
public AllyData(GameObject ally) { // Try to pull a PrefabKey script off the ally (it should have one) PrefabKey prefabKeyScriptRef = ally.GetComponent <PrefabKey>(); if (prefabKeyScriptRef != null) { _prefKey = prefabKeyScriptRef.GetPrefabKey(); } else { Debug.LogError("No PrefabKey script was attached to " + ally.name); } // Try to pull an AllyStats script off the ally (it should have one) AllyStats allyStatsScriptRef = ally.GetComponent <AllyStats>(); if (allyStatsScriptRef != null) { _experience = allyStatsScriptRef.GetExperience(); _oneLvlExperience = allyStatsScriptRef.GetOneLevelExperience(); _level = allyStatsScriptRef.GetLevel(); _nextLvlThreshold = allyStatsScriptRef.GetNextLevelThreshold(); _oneLvlThreshold = allyStatsScriptRef.GetOneLevelNextLevelThreshold(); _amountStatIncreases = allyStatsScriptRef.AmountStatIncreases; _strength = allyStatsScriptRef.GetStrength(); _magic = allyStatsScriptRef.GetMagic(); _speed = allyStatsScriptRef.GetSpeed(); _vitality = allyStatsScriptRef.GetVitality(); _strengthBubblesFilled = allyStatsScriptRef.StrBubblesFilled; _magicBubblesFilled = allyStatsScriptRef.MagicBubblesFilled; _speedBubblesFilled = allyStatsScriptRef.SpeedBubblesFilled; _vitalityBubblesFilled = allyStatsScriptRef.VitalityBubblesFilled; } else { Debug.LogError("There was no AllyStats script attached to " + ally.name); } // Try to pull an AllyHealth script off the ally (it should have one) AllyHealth allyHealthScriptRef = ally.GetComponent <AllyHealth>(); if (allyHealthScriptRef != null) { _maxHP = allyHealthScriptRef.MaxHP; _curHP = allyHealthScriptRef.CurHP; } else { Debug.LogError("There was no AllyHealth script attached to " + ally.name); } // Transform components _position = new float[3]; _position[0] = ally.transform.position.x; _position[1] = ally.transform.position.y; _position[2] = ally.transform.position.z; }
public InteractableData(Interactable interact) { // Try to pull prefab key off PrefabKey prefabKeyScriptRef = interact.GetComponent <PrefabKey>(); if (prefabKeyScriptRef != null) { _prefKey = prefabKeyScriptRef.GetPrefabKey(); } else { Debug.LogError("No PrefabKey attached to " + interact.name); } _canInteractWith = interact.GetCanInteractWith(); _position = new float[3]; _position[0] = interact.transform.position.x; _position[1] = interact.transform.position.y; _position[2] = interact.transform.position.z; }
/// <summary> /// Create the hashtable for looking up the prefab /// </summary> /// <param name="allPrefabs">The prefabs that we are setting the hashtable to contain<param> /// <returns>Hashtable. Built hashtable that has assigned keys to the prefabs</returns> public static Hashtable BuildHashtable(GameObject[] allPrefabs) { Hashtable prefHash = new Hashtable(allPrefabs.Length); // Put each prefab into the hashtables based on their key foreach (GameObject singlePref in allPrefabs) { // Try to pull a PrefabKey script off the prefab (it should have one) PrefabKey prefKeyScriptRef = singlePref.GetComponent <PrefabKey>(); if (prefKeyScriptRef != null) { int currentKey = prefKeyScriptRef.GetPrefabKey(); prefHash.Add(currentKey, singlePref); } else { Debug.LogError("No Interactable script was attached to " + singlePref.name); } } return(prefHash); }
public EnemyData(GameObject enemy) { // Try to pull a PrefabKey script off the enemy (it should have one) PrefabKey prefabKeyScriptRef = enemy.GetComponent <PrefabKey>(); if (prefabKeyScriptRef != null) { _prefKey = prefabKeyScriptRef.GetPrefabKey(); } else { Debug.LogError("No PrefabKey script was attached to " + enemy.name); } // Try to pull an EnemyStats script off the enemy (it should have one) EnemyStats enemyStatsScriptRef = enemy.GetComponent <EnemyStats>(); if (enemyStatsScriptRef != null) { _strength = enemyStatsScriptRef.GetStrength(); _magic = enemyStatsScriptRef.GetMagic(); _speed = enemyStatsScriptRef.GetSpeed(); _vitality = enemyStatsScriptRef.GetVitality(); _baseXpToGive = enemyStatsScriptRef.GetBaseXpToGive(); _difficulty = enemyStatsScriptRef.GetDifficulty(); } else { Debug.LogError("No EnemyStats script was attached to " + enemy.name); } // Try to pull an EnemyHealth script off the enemy (it should have one) EnemyHealth enemyHealthScriptRef = enemy.GetComponent <EnemyHealth>(); if (enemyHealthScriptRef != null) { _curHP = enemyHealthScriptRef.CurHP; _maxHP = enemyHealthScriptRef.MaxHP; } else { Debug.LogError("No EnemyHealth script was attached to " + enemy.name); } // Try to pull a Rainbow script off the enemy (does not necessarily have one) Rainbow rainbowScriptRef = enemy.GetComponent <Rainbow>(); if (rainbowScriptRef != null) { _isRainbow = true; } else { _isRainbow = false; } // Position off transform _position = new float[3]; _position[0] = enemy.transform.position.x; _position[1] = enemy.transform.position.y; _position[2] = enemy.transform.position.z; }