public static void AddPrefab(GameObject prefab)
 {
     PrefabInformation.Add(prefab, "物品说明"); prefabSelected = PrefabInformation.Count - 1; if (instance != null)
     {
         instance.Repaint();
     }
 }
 public static void DeletePrefab(GameObject prefab)
 {
     PrefabInformation.Remove(prefab); if (instance != null)
     {
         instance.Repaint();
     }
 }
 public static bool ContainsPrefab(GameObject prefab)
 {
     return(PrefabInformation.ContainsKey(prefab));
 }