public static ValidActions GetValidActions(string assetPath, Object instance = null) { if (!VCCommands.Active || string.IsNullOrEmpty(assetPath)) { return(noAction); } var assetStatus = VCCommands.Instance.GetAssetStatus(assetPath); ValidActions validActions; bool isPrefab = instance != null && PrefabHelper.IsPrefab(instance); bool isPrefabParent = isPrefab && PrefabHelper.IsPrefabParent(instance); bool isFolder = AssetDatabase.IsValidFolder(assetPath); bool diffableAsset = VCUtility.IsDiffableAsset(assetPath); bool mergableAsset = VCUtility.IsMergableAsset(assetPath); bool modifiedDiffableAsset = diffableAsset && assetStatus.fileStatus != VCFileStatus.Normal; bool modifiedMeta = assetStatus.MetaStatus().fileStatus != VCFileStatus.Normal; bool lockedMeta = assetStatus.MetaStatus().lockStatus == VCLockStatus.LockedHere; bool modified = assetStatus.fileStatus == VCFileStatus.Modified; bool deleted = assetStatus.fileStatus == VCFileStatus.Deleted; bool added = assetStatus.fileStatus == VCFileStatus.Added; bool unversioned = assetStatus.fileStatus == VCFileStatus.Unversioned; bool ignored = assetStatus.fileStatus == VCFileStatus.Ignored; bool replaced = assetStatus.fileStatus == VCFileStatus.Replaced; bool lockedByOther = assetStatus.lockStatus == VCLockStatus.LockedOther; bool managedByRep = VCUtility.ManagedByRepository(assetStatus); bool haveControl = VCUtility.HaveAssetControl(assetStatus); bool haveLock = VCUtility.HaveVCLock(assetStatus); bool allowLocalEdit = assetStatus.LocalEditAllowed(); bool pending = assetStatus.reflectionLevel == VCReflectionLevel.Pending; validActions.showAdd = !pending && !ignored && unversioned; validActions.showOpen = !pending && !validActions.showAdd && !added && !haveLock && !deleted && !isFolder && !mergableAsset && (!lockedByOther || allowLocalEdit); validActions.showDiff = !pending && !ignored && !deleted && modifiedDiffableAsset && managedByRep; validActions.showCommit = !pending && !ignored && !allowLocalEdit && (haveLock || added || deleted || modifiedDiffableAsset || isFolder || modifiedMeta); validActions.showRevert = !pending && !ignored && !unversioned && (haveControl || modified || added || deleted || replaced || modifiedDiffableAsset || modifiedMeta || lockedMeta); validActions.showDelete = !pending && !ignored && !deleted && !lockedByOther; validActions.showOpenLocal = !pending && !ignored && !deleted && !isFolder && !allowLocalEdit && !unversioned && !added && !haveLock && !mergableAsset; validActions.showUnlock = !pending && !ignored && !allowLocalEdit && haveLock; validActions.showUpdate = !pending && !ignored && !added && managedByRep && instance != null; validActions.showForceOpen = !pending && !ignored && !deleted && !isFolder && !allowLocalEdit && !unversioned && !added && lockedByOther && Event.current.shift; validActions.showDisconnect = isPrefab && !isPrefabParent; return(validActions); }
public static ValidActions GetValidActions(string assetPath, Object instance = null) { using (sceneviewUpdateMarker.Auto()) { if (!VCCommands.Active || string.IsNullOrEmpty(assetPath)) { return(noAction); } var assetStatus = VCCommands.Instance.GetAssetStatus(assetPath); bool isPrefab = instance != null && PrefabHelper.IsPrefab(instance); bool isPrefabParent = isPrefab && PrefabHelper.IsPrefabParent(instance); bool isFolder = AssetDatabase.IsValidFolder(assetPath); bool diffableAsset = MergeHandler.IsDiffableAsset(assetPath); bool mergableAsset = MergeHandler.IsMergableAsset(assetPath); bool modifiedDiffableAsset = diffableAsset && assetStatus.fileStatus != VCFileStatus.Normal; bool modifiedMeta = assetStatus.MetaStatus().fileStatus != VCFileStatus.Normal; bool lockedMeta = assetStatus.MetaStatus().lockStatus == VCLockStatus.LockedHere; bool modified = assetStatus.fileStatus == VCFileStatus.Modified; bool localOnly = assetStatus.localOnly; bool deleted = assetStatus.fileStatus == VCFileStatus.Deleted; bool added = assetStatus.fileStatus == VCFileStatus.Added; bool unversioned = assetStatus.fileStatus == VCFileStatus.Unversioned; bool ignored = assetStatus.fileStatus == VCFileStatus.Ignored; bool replaced = assetStatus.fileStatus == VCFileStatus.Replaced; bool lockedByOther = assetStatus.lockStatus == VCLockStatus.LockedOther; bool managedByRep = VCUtility.ManagedByRepository(assetStatus); bool haveControl = VCUtility.HaveAssetControl(assetStatus); bool haveLock = VCUtility.HaveVCLock(assetStatus); bool allowLocalEdit = assetStatus.LocalEditAllowed(); bool pending = assetStatus.reflectionLevel == VCReflectionLevel.Pending; bool mergeinfo = assetStatus.property == VCProperty.Modified; bool conflicted = assetStatus.fileStatus == VCFileStatus.Conflicted; bool hasChangeSet = !ComposedString.IsNullOrEmpty(assetStatus.changelist); bool showAdd = !pending && !ignored && unversioned; bool showOpen = !pending && !showAdd && !added && !haveLock && !deleted && !isFolder && !mergableAsset && ((!lockedByOther && !localOnly) || allowLocalEdit); bool showDiff = !pending && !ignored && !deleted && modifiedDiffableAsset && managedByRep; bool showCommit = !pending && !ignored && !allowLocalEdit && !localOnly && (haveLock || added || deleted || modifiedDiffableAsset || modifiedMeta || mergeinfo); bool showRevert = !pending && !ignored && !unversioned && (haveControl || modified || added || deleted || replaced || modifiedDiffableAsset || modifiedMeta || lockedMeta || mergeinfo); bool showDelete = !pending && !ignored && !deleted && !lockedByOther; bool showOpenLocal = !pending && !ignored && !deleted && !isFolder && !allowLocalEdit && !unversioned && !added && !haveLock && !mergableAsset && !localOnly; bool showUnlock = !pending && !ignored && !allowLocalEdit && haveLock; bool showUpdate = !pending && !ignored && !added && managedByRep && instance != null; bool showUseTheirs = !pending && !ignored && conflicted; bool showUseMine = !pending && !ignored && conflicted; bool showMerge = !pending && !ignored && conflicted && mergableAsset; bool showAddChangeList = !pending && !ignored && !unversioned; bool showRemoveChangeList = !pending && !ignored && hasChangeSet; ValidActions validActions = 0; if (showAdd) { validActions |= ValidActions.Add; } if (showOpen) { validActions |= ValidActions.Open; } if (showDiff) { validActions |= ValidActions.Diff; } if (showCommit) { validActions |= ValidActions.Commit; } if (showRevert) { validActions |= ValidActions.Revert; } if (showDelete) { validActions |= ValidActions.Delete; } if (showOpenLocal) { validActions |= ValidActions.OpenLocal; } if (showUnlock) { validActions |= ValidActions.Unlock; } if (showUpdate) { validActions |= ValidActions.Update; } if (showUseTheirs) { validActions |= ValidActions.UseTheirs; } if (showUseMine) { validActions |= ValidActions.UseMine; } if (showMerge) { validActions |= ValidActions.Merge; } if (showAddChangeList) { validActions |= ValidActions.AddChangeList; } if (showRemoveChangeList) { validActions |= ValidActions.RemoveChangeList; } return(validActions); } }