public static PrefabEntity CreatePrefab() { PrefabEntity camera = new PrefabEntity(); camera.RegisterCamera("camera", new CameraSceneNodePrefab { Near = 1, Far = 10000, Fov = MathHelper.PiOver4, AspectRatio = Platform.Instance.Device.Viewport.AspectRatio, LookingDirection = new Vector3(0, 0, -1), UpVector = new Vector3(0, 1, 0) }); return(camera); }