protected override void PostModify() { SeamothStorageContainer container = PrefabClone.GetComponent <SeamothStorageContainer>(); container.width = 4; container.height = 4; }
protected override void ModifyGameObject() { GameObject model = PrefabClone.transform.Find("model").gameObject; Object.DestroyImmediate(PrefabClone.FindChild("GameObject")); Object.DestroyImmediate(PrefabClone.GetComponent <SeamothStorageContainer>()); Object.DestroyImmediate(PrefabClone.transform.Find("model/exosuit_rig_armLeft:exosuit_torpedoLauncher_geo").gameObject); GameObject colliderGO = PrefabClone.FindChild("collider"); BoxCollider boxCollider = colliderGO.AddComponent <BoxCollider>(); boxCollider.size = new Vector3(1.87f, 0.48f, 0.69f); boxCollider.center = new Vector3(0.01f, 0.01f, 0.0f); Object.DestroyImmediate(colliderGO.GetComponent <CapsuleCollider>()); GameObject PlasmaArm = Object.Instantiate(Main.assetBundle.LoadAsset <GameObject>("PlasmaArm"), model.transform); PlasmaArm.name = "exosuit_plasma_arm"; PlasmaArm.transform.localPosition = new Vector3(-0.02f, -0.15f, -0.20f); PlasmaArm.transform.localScale = new Vector3(0.13f, 0.13f, 0.13f); PlasmaArm.transform.localRotation = Quaternion.Euler(0, 90, 0); Object.DestroyImmediate(PlasmaArm.FindChild("SFX")); Renderer laserArmRenderer = PlasmaArm.GetComponent <Renderer>(); Texture2D _MainTex = Main.assetBundle.LoadAsset <Texture2D>("PlasmaArm_MainTex"); Texture2D _Illum = Main.assetBundle.LoadAsset <Texture2D>("PlasmaArm_Illum"); Texture2D _BumpMap = Main.assetBundle.LoadAsset <Texture2D>("PlasmaArm_BumpMap"); Shader marmoShader = Shader.Find("MarmosetUBER"); foreach (Material material in laserArmRenderer.materials) { material.name = "plasmaArm"; material.shader = marmoShader; material.EnableKeyword("MARMO_EMISSION"); material.EnableKeyword("_ZWRITE_ON"); material.SetTexture(Shader.PropertyToID("_MainTex"), _MainTex); material.SetTexture(Shader.PropertyToID("_BumpMap"), _BumpMap); material.SetTexture(Shader.PropertyToID("_Illum"), _Illum); } }