Exemple #1
0
 private static void PredictionMenuPage()
 {
     Prediction = _myMenu.AddSubMenu("Prediction  settings", "Prediction");
     Prediction.AddGroupLabel("Prediction Settings:");
     Prediction.Add("predq",
                    new Slider("Prediction Hitchange Q {0}(%)", 70));
     Prediction.Add("predw",
                    new Slider("Prediction Hitchange W {0}(%)", 70));
     Prediction.Add("prede",
                    new Slider("Prediction Hitchange E {0}(%)", 70));
 }
Exemple #2
0
 public static void ini()
 {
     Menu = MainMenu.AddMenu("Lux", "luxe");
     Menu.AddGroupLabel("Lux By Modziux");
     Prediction = Menu.AddSubMenu("Prediction", "spejimai");
     Prediction.Add("q.prediction", new Slider("Q Prediction", 80, 0, 100));
     Prediction.Add("e.prediction", new Slider("E Prediction", 80, 0, 100));
     Prediction.Add("r.prediction", new Slider("R Prediction", 80, 0, 100));
     Combo = Menu.AddSubMenu("Combo", "combolux");
     Combo.Add("combo.q", new CheckBox("Use Q"));
     Combo.AddSeparator();
     Combo.Add("combo.e", new CheckBox("Use E"));
     Combo.Add("combo.e.enemies", new Slider("Min enemies hit", 1, 1, 5));
     Combo.Add("e.slow", new CheckBox("Use E to Slow"));
     Combo.Add("e.detonate", new CheckBox("Auto Detonate E"));
     Combo.AddSeparator();
     Combo.Add("combo.r", new CheckBox("Use R"));
     Combo.Add("combo.r.logic", new ComboBox("R Logic", 2, "R only on killable", "R only on hit x target", "Both"));
     Combo.Add("combo.r.min", new Slider("Min enemies to use R", 2, 1, 5));
     Harras = Menu.AddSubMenu("Harass", "harassmenu");
     Harras.Add("harass.q", new CheckBox("Use Q"));
     Harras.AddSeparator();
     Harras.Add("harass.e", new CheckBox("Use E"));
     Harras.Add("harass.e.enemies", new Slider("Min enemies hit", 1, 1, 5));
     Laneclear = Menu.AddSubMenu("LaneClear", "Valiklis");
     Laneclear.Add("laneclear.e", new CheckBox("Use E"));
     Laneclear.Add("laneclear.e.min", new Slider("Cast E only if hit x minion", 3, 1, 10));
     Laneclear.AddSeparator();
     Laneclear.Add("laneclear.q", new CheckBox("Use Q"));
     Jungleclear = Menu.AddSubMenu("JungleClear", "Jungliu_Valiklis");
     Jungleclear.Add("jungleclear.e", new CheckBox("Use E"));
     Jungleclear.AddSeparator();
     Jungleclear.Add("jungleclear.q", new CheckBox("Use Q"));
     Drawing = Menu.AddSubMenu("Drawing", "piesimas");
     Drawing.Add("draw.q", new CheckBox("Draw Q Range"));
     Drawing.Add("draw.E", new CheckBox("Draw E Range"));
     Drawing.Add("draw.R", new CheckBox("Draw R Range"));
     Drawing.Add("indicator", new CheckBox("Show Damage Indicator"));
     Drawing.Add("percent.indicator", new CheckBox("Show damage Percent"));
     Drawing.Add("draw.r.a", new CheckBox("Draw Killable Champion name on screen"));
     Misc = Menu.AddSubMenu("Misc", "miscmenu");
     Misc.Add("auto.q", new CheckBox("Auto Q if Can hit 2 Champions"));
     Misc.Add("auto.q.imo", new CheckBox("Auto Q on Imobile target"));
     Misc.AddSeparator();
     Misc.Add("auto.e.min", new Slider("Auto E on X targets", 3, 1, 5));
     Misc.Add("auto.e.imo", new CheckBox("Auto E on Imobile target"));
     Misc.AddSeparator();
     Misc.Add("auto.r", new CheckBox("Auto R on killable"));
     Misc.AddSeparator();
     Misc.Add("use.ignite", new CheckBox("Use Ignite"));
     Misc.AddSeparator();
     Junglesteal = Menu.AddSubMenu("JungleSteal", "steal");
     Junglesteal.AddGroupLabel("Mobs");
     foreach (var name in Extension.exclusive)
     {
         Junglesteal.Add(name, new CheckBox(name));
     }
     Shield = Menu.AddSubMenu("W Shield", "w.usage");
     foreach (var ally in EntityManager.Heroes.Allies)
     {
         Shield.Add(ally.ChampionName, new CheckBox("Use shield on " + ally.ChampionName));
     }
     foreach (AIHeroClient client in EntityManager.Heroes.Enemies)
     {
         foreach (SpellInfo info in SpellDatabase.SpellList)
         {
             if (info.ChampionName == client.ChampionName)
             {
                 logic.Wlogic.EnemyProjectileInformation.Add(info);
             }
         }
     }
     foreach (AIHeroClient client in EntityManager.Heroes.Enemies)
     {
         foreach (SpellInfo info in SpellDatabase.SpellList)
         {
             if (info.ChampionName == client.ChampionName)
             {
                 logic.Wlogic.EnemyProjectileInformation.Add(info);
             }
         }
     }
 }
Exemple #3
0
    // Update is called once per frame
    void Update()
    {
        if (frameCount <= 0)
        {
            frameCount = 1;
        }
        sendFrequency      = 1.0f / frameCount;
        timeSinceLastCall += Time.deltaTime;
        if (serverOrClient == ServerOrClient.Client)
        {
            Vector2 predPos = Prediction.GetQuadratic(timeSinceLastCall);
            ball.position = new Vector3(predPos.x, predPos.y, 0);
            Debug.Log("Pred:" + ball.position.x + "," + ball.position.y + " dt:" + timeSinceLastCall);
        }
        if (RemoteUpdateBall)
        {
            if (serverOrClient == ServerOrClient.Client)
            {
                Prediction.Add(ballpos, timeSinceLastCall);
                timeSinceLastCall = 0;
                ball.position     = new Vector3(ballpos.x, ballpos.y, 0);
            }
            else
            {
                RemoteUpdateBall = false;
            }
        }
        if (RemoteUpdateSliderL)
        {
            if (serverOrClient == ServerOrClient.Server)
            {
                sliderL.position = new Vector3(sliderL.position.x, sliderLY, sliderL.position.z);
            }
            RemoteUpdateSliderL = false;
        }
        if (RemoteUpdateSliderR)
        {
            if (serverOrClient == ServerOrClient.Server)
            {
                sliderR.position = new Vector3(sliderR.position.x, sliderRY, sliderR.position.z);
            }
            RemoteUpdateSliderR = false;
        }

        if (gameEvent == GameEvent.Start)
        {
            if (serverOrClient == ServerOrClient.Client)
            {
                SetStage();
            }
            if (serverOrClient == ServerOrClient.Server)
            {
                UpdateServerStage();
            }
        }
        if (gameEvent == GameEvent.Play)
        {
            if (serverOrClient == ServerOrClient.Server)
            {
                SendBallPos();
                MoveBall.moveable = true;
            }
            else if (serverOrClient == ServerOrClient.Client)
            {
                SendSliderPos();
            }
        }
    }