private PreFrameRaycast raycast; //飛ばしたレイ void Start() { lRenderer = gameObject.GetComponent(typeof(LineRenderer)) as LineRenderer; raycast = gameObject.GetComponent(typeof(PreFrameRaycast)) as PreFrameRaycast; }
private PreFrameRaycast raycast; //光线投射 void Start() { lRenderer = gameObject.GetComponent(typeof(LineRenderer)) as LineRenderer; raycast = gameObject.GetComponent(typeof(PreFrameRaycast)) as PreFrameRaycast;// Update is called once per frame }