private PreFrameRaycast raycast;  //飛ばしたレイ

    void Start()
    {
        lRenderer = gameObject.GetComponent(typeof(LineRenderer)) as LineRenderer;
        raycast   = gameObject.GetComponent(typeof(PreFrameRaycast)) as PreFrameRaycast;
    }
Exemple #2
0
    private PreFrameRaycast raycast;   //光线投射

    void Start()
    {
        lRenderer = gameObject.GetComponent(typeof(LineRenderer)) as LineRenderer;
        raycast   = gameObject.GetComponent(typeof(PreFrameRaycast)) as PreFrameRaycast;// Update is called once per frame
    }