void bar_Tick(object sender3, EventArgs e3) { if (Canvas.GetLeft(narutocursed) > 638) { parallaxStop(); PreBattleground.missionFinish(); } Canvas.SetLeft(narutocursed, Canvas.GetLeft(narutocursed) + Speed); }
private void ContinueMission(object sender, RoutedEventArgs e) { Village.naruto.explevel += PreBattleground.currentEnemy.level * 10; PreBattleground.startMove(); Village.mainframe.GoBack(); }