public static void Init() { Empty = LoadSprite("Sprites/Empty"); OneUp = LoadSprite("Sprites/heart-plus"); HeavyWeaponLevelUp = LoadSprite("Sprites/upgrade"); Powerups = new PowerupSpriteBank(); HeavyWeapons = new HeavyWeaponSpriteBank(); }
protected override Sprite GetPowerupSprite(PowerupSpriteBank bank) => SpriteBank.Empty;
protected override Sprite GetPowerupSprite(PowerupSpriteBank bank) => bank.CollectivePunishment;
protected override Sprite GetPowerupSprite(PowerupSpriteBank bank) => bank.CryogenicRounds;
protected override Sprite GetPowerupSprite(PowerupSpriteBank bank) => bank.Bloodlust;
protected override Sprite GetPowerupSprite(PowerupSpriteBank bank) => bank.TargetPractice;
protected override Sprite GetPowerupSprite(PowerupSpriteBank bank) => bank.Sentinel;
protected override Sprite GetPowerupSprite(PowerupSpriteBank bank) => bank.SnakeBite;
protected override Sprite GetPowerupSprite(PowerupSpriteBank bank) => bank.PiercingRounds;
protected override Sprite GetPowerupSprite(PowerupSpriteBank bank) => bank.AcidicRounds;
protected override Sprite GetPowerupSprite(PowerupSpriteBank bank) => bank.AugmentedRounds;
protected override Sprite GetPowerupSprite(PowerupSpriteBank bank) => bank.Inferno;
protected override Sprite GetPowerupSprite(PowerupSpriteBank bank) => bank.Split;
protected override Sprite GetPowerupSprite(PowerupSpriteBank bank) => bank.Parapet;
protected override Sprite GetPowerupSprite(PowerupSpriteBank bank) => bank.Rebound;
protected override Sprite GetPowerupSprite(PowerupSpriteBank bank) => bank.Othello;
protected override Sprite GetPowerupSprite(PowerupSpriteBank bank) => bank.PestControl;
protected override Sprite GetPowerupSprite(PowerupSpriteBank bank) => bank.Victim;
protected override Sprite GetPowerupSprite(PowerupSpriteBank bank) => bank.Monsoon;
protected override Sprite GetPowerupSprite(PowerupSpriteBank bank) => bank.InfestedRounds;
protected override Sprite GetPowerupSprite(PowerupSpriteBank bank) => bank.Jettison;
protected override Sprite GetPowerupSprite(PowerupSpriteBank bank) => bank.FireSpeed;