public void DoesntStack() { State.AddEffects("Mushroom"); State.AddItems("Mushroom"); var subject = new PowerupSelector(); var move = subject.GetNextMove(State); Check.That(move).IsNull(); }
public void GetsFirstPowerUpItem() { State.AddItems("Carbuncle", "Wedge"); var subject = new PowerupSelector(); var move = subject.GetNextMove(State); Check.That(move.Item.Name == "Wedge"); Check.That(move.Target).IsNull(); }
// Start is called before the first frame update void Start() { _BtnInteraction = GameObject.FindGameObjectWithTag("BtnInteraction").GetComponent <PowerupSelector>(); }