Exemple #1
0
 void ProduceStrangeRock(ref List<Powerpack> powerpacks, List<Resource> resources, ref Model[] strangeRockModels)
 {
     Vector3 powerpackPosition;
     PowerPackType powerType = PowerPackType.StrangeRock; //type 5 for strange rock
     Powerpack powerpack = new Powerpack(powerType);
     powerpackPosition = findResourcePowerpackPosition(Position, resources, powerpacks);
     powerpack.Model = strangeRockModels[random.Next(2)];
     powerpack.LoadContent(powerpackPosition);
     powerpacks.Add(powerpack);
 }
Exemple #2
0
 public static void MouseOnWhichPowerPack(Cursor cursor, Camera gameCamera, List<Powerpack> powerPacks, ref Powerpack cursorOnPowerPack, ref Powerpack botOnPowerPack, HydroBot hydroBot)
 {
     bool foundBotOnPowerpack = false, foundCursorOnPowerpack = false;
     if (hydroBot == null) foundBotOnPowerpack = true;
     if (cursor == null) foundCursorOnPowerpack = true;
     BoundingSphere botPowerPackBoundingSphere = new BoundingSphere();
     if (!foundBotOnPowerpack)
         botPowerPackBoundingSphere = new BoundingSphere(hydroBot.BoundingSphere.Center, 5);
     if (powerPacks == null) return;
     Ray cursorRay = new Ray();
     if (cursor != null)
         cursorRay = cursor.CalculateCursorRay(gameCamera.ProjectionMatrix, gameCamera.ViewMatrix);
     foreach (Powerpack powerPack in powerPacks)
     {
         if (!foundBotOnPowerpack)
         {
             if (powerPack.BoundingSphere.Intersects(botPowerPackBoundingSphere))
             {
                 foundBotOnPowerpack = true;
                 botOnPowerPack = powerPack;
             }
         }
         if (!foundCursorOnPowerpack)
         {
             if (RayIntersectsBoundingSphere(cursorRay, powerPack.BoundingSphere))
             {
                 foundCursorOnPowerpack = true;
                 cursorOnPowerPack = powerPack;
             }
         }
         if (foundBotOnPowerpack && foundCursorOnPowerpack) return;
     }
 }
Exemple #3
0
 void producePowerPacks(ref List<Powerpack> powerpacks, List<Resource> resources, ref Model[] powerpackModels)
 {
     Vector3 powerpackPosition;
     int powerType = random.Next(4) + 1;
     Powerpack powerpack = new Powerpack(powerType);
     powerpackPosition = findResourcePowerpackPosition(Position, resources, powerpacks);
     powerpack.Model = powerpackModels[powerType];
     powerpack.LoadContent(powerpackPosition);
     powerpacks.Add(powerpack);
 }