private void ResetPowerUpDisplayFollowingPlayerDeath() { if (_powerUpButton.Visible) { _powerUpButton.Deactivate(); } if (_powerUpDisplayTimer.Visible) { _powerUpDisplayTimer.Deactivate(); } if (_powerUpHelper.Visible) { _powerUpHelper.Dismiss(); } }
private void HandlePowerUpTimerExpiration() { Player.SetActivePowerUp(Definitions.PowerUp.None); _displayTimer.Deactivate(); }