void Awake() { IsBuyingPowerUp = false; gameSettings = GameSettings.Instance; moneyMgr = MoneyManager.Instance; pwrUpLifeCycleMgr = PowerUpLifeCycleManager.Instance; pwrUpSlotMachine = SlotMachine.Instance; }
// Use this for initialization void Awake() { pwrUpLifeCycleMgr = PowerUpLifeCycleManager.Instance; storedPowerUpWidget = StoredPowerUpWidget.Instance; }