public void OnTriggerEnter(Collider other) { PowerUpController powerUpController = other.gameObject.GetComponent <PowerUpController>(); if (powerUpController != null) { powerUpController.AddPowerUp(powerUp); if (feedbackAudioClip != null) { AudioSource.PlayClipAtPoint(feedbackAudioClip, transform.position, 1.0f); } Destroy(this.gameObject); } }
internal void AddPowerUp(PowerUp pPowerUp) { powerUpController.AddPowerUp(pPowerUp); }