Exemple #1
0
 private void OnTriggerEnter2D(Collider2D a_Collition)
 {
     if (a_Collition.gameObject.name == "SlowDown")
     {
         Debug.Log("Collect PowerUp");
         a_Collition.gameObject.GetComponent <SpriteRenderer>().enabled = false;
         PowerUpCollected?.Invoke();
     }
 }