Exemple #1
0
        private void CmdServerUpdate(bool keyPressed)
        {
            if (!isServer || !keyPressed)
            {
                return;
            }

            GameObject bulletInstance = Instantiate(bulletPrefab, transform.position, Quaternion.identity);

            PowerUpAction powerUpAction = _playerNetworkedPowerUpController.GetPowerUp();

            if (powerUpAction)
            {
                if (powerUpAction.powerUp.powerUpType == PowerUpType.Modifier && powerUpAction.IsPowerUpActive())
                {
                    powerUpAction.ModifyGameObject(bulletInstance);
                }
            }

            bulletInstance.GetComponent <Rigidbody2D>().velocity = transform.up * launchVelocity;

            NetworkServer.Spawn(bulletInstance);
        }
        private void OnTriggerEnter2D(Collider2D other)
        {
            if (!isServer)
            {
                return;
            }

            if (other.gameObject.layer != 9)
            {
                return;
            }

            PowerUpAction powerUpAction = _playerNetworkedPowerUpController.GetPowerUp();

            if (powerUpAction != null)
            {
                if (powerUpAction.powerUp.powerUpType == PowerUpType.Defence && powerUpAction.IsPowerUpActive())
                {
                    return;
                }
            }

            _playerNetworkedDestroy.DestroyPlayer();
        }