/// <summary>
    /// Receive power pushed from another transmitter
    /// </summary>
    /// <param name="source">The transmitter that pushed the power</param>>
    /// <param name="amount">How much power was received</param>
    private void ReceivePower(PowerTransmitter source, float amount)
    {
        // Make sure the two objects are on the same voltage
        if (isTransformer || (source.voltage == voltage))
        {
            // Adjusts power based on sources efficiency
            float efficiencyAdjusted = amount * source.efficiency;
            // Pulling entire amount due to efficiency losses
            source.powerStorage.PullPower(amount);
            // Adding the adjusted amount due to efficiency losses
            float powerOverflow = powerStorage.PushPower(efficiencyAdjusted);

            // Adds the overflow power back to the source
            if (powerOverflow > -1)
            {
                source.powerStorage.PushPower(powerOverflow);
            }
        }
        else
        {
            //Debug.Log("Voltages don't match, not sending power");
            // TODO: Make stuff go boom
        }
    }
 public void Start()
 {
     transmitter = gameObject.GetComponent <PowerTransmitter>();
     StartCoroutine(DrawWires());
 }