internal void SyncUnits(FCSPowerStates powerState, PowerToggleStates toggleState, bool auto, bool baseDrainState) { QuickLogger.Debug($"BPU Count = {BasePowerStorageUnits.Count}", true); foreach (FCSPowerStorageController controller in BasePowerStorageUnits) { if (controller.PowerManager.GetPowerState() == FCSPowerStates.Unpowered) { continue; } controller.SetAutoActivate(auto); controller.PowerManager.SetChargeMode(toggleState); controller.PowerManager.SetPowerState(powerState); controller.SetBaseDrainProtection(baseDrainState); } }
internal void SetChargeMode(PowerToggleStates savedDataChargeMode) { QuickLogger.Debug($"Toggle State {savedDataChargeMode}"); _chargeMode = savedDataChargeMode; if (_powerState == FCSPowerStates.Unpowered) { return; } switch (savedDataChargeMode) { case PowerToggleStates.TrickleMode: _mono.SystemLightManager.ChangeSystemLights(SystemLightState.Default); _mono.AnimationManager.SetBoolHash(_mono.ToggleHash, false); break; case PowerToggleStates.ChargeMode: _mono.SystemLightManager.ChangeSystemLights(SystemLightState.Warning); _mono.AnimationManager.SetBoolHash(_mono.ToggleHash, true); break; } }